Member since February 2019
Meghan has been working at the intersection of education, games, and stories for the purpose of creating transformative games and experiences that address trauma, educate, and build bridges between people since 1999.
She is the founder of Guardian Adventures, which provides consultation and development of innovative and educational digital and live action game-based events specializing in education, cultures, therapeutic outcomes, and transformative experiences (resulting in a prolonged and sustained change of participant behavior). Her clients include the Smithsonian, CERN, The Cherokee Nation, Boston Medical Center, The Princeton Review, Royal Caribbean, and many more.
Meghan is the founder of CulturaConnector.com, a 501(c)3 non-profit NGO dedicated to Cultural Identity, Storytelling, and Healing. They recruit cultural educators to advise companies on the proper representation of their culture in games, media, and education. Their Global GRIT (Games for Resilience and Interactive Transformation) program trains members of cultures in how to use research-backed therapeutic roleplaying games to address post-crisis trauma and build both mental capacity as well as capacity for economic recovery. These programs are scalable, localized, and very affordable. They are well suited for therapy-adverse cultures, refugees, and communities in post-crisis.
Working side by side with advisors from organizations like Sesame Street, Lego, and Disney as well as developers from around the world, their team of global specialists create custom story and game based projects that are sensitive, appropriate, educational, and therapeutic.
In 2025, Meghan was a guest speaker at the 80th United Nations General Assembly addressing games as a mental health intervention. As an annual visiting lecturer and expert panelist at Harvard Graduate School of Education for more than 10 years, and an international presenter and speaker on the topics of Transformative Experiences in Education and Games, Meghan has presented to 10s of thousands of people over the years.
In her free time, Meghan mentors women and BiPoC entrepreneurs and volunteers for hospice where she works with terminally ill patients of all ages as well as their families. At this time, she is at capacity for mentorships.
Creating therapeutic games for addressing trauma in post-crisis communities.
When I addressed the United Nations 80th General Assembly, I had 8 minutes to speak. I spent 3 of those minutes playing a game with the entire audience on their feet, laughing and trying to solve the problem. And then I had them sit down and explained the reason for the challenge and what it meant for the rest of my talk. This landed very well and it gave me the audience's avid attention for the rest of the talk. Best 3 minutes ever spent on stage.
I created STEM and story-based adventures focusing on myths and legends form around the world. Now we have local, USA, and international clients who we work with to create Transformative Games and Experiences (experiences that change people's perspective). We have also partnered with cultural educators and advisors ranging from Indigenous communities, Africa, Asia, the Middle East, and more as we created programs that represented their cultures in both entertaining and appropriate ways. Our clients range from the Smithsonian and CERN to Royal Caribbean and the Cherokee Nation. We are currently partnered with Europe4Youth and researchers from Uppsala University in Sweden and Harvard to run therapeutic games for Ukrainian refugee children.
When I addressed the United Nations 80th General Assembly, I had 8 minutes to speak. I spent 3 of those minutes playing a game with the entire audience on their feet, laughing and trying to solve the problem. And then I had them sit down and explained the reason for the challenge and what it meant for the rest of my talk. This landed very well and it gave me the audience's avid attention for the rest of the talk. Best 3 minutes ever spent on stage.
I created STEM and story-based adventures focusing on myths and legends form around the world. Now we have local, USA, and international clients who we work with to create Transformative Games and Experiences (experiences that change people's perspective). We have also partnered with cultural educators and advisors ranging from Indigenous communities, Africa, Asia, the Middle East, and more as we created programs that represented their cultures in both entertaining and appropriate ways. Our clients range from the Smithsonian and CERN to Royal Caribbean and the Cherokee Nation. We are currently partnered with Europe4Youth and researchers from Uppsala University in Sweden and Harvard to run therapeutic games for Ukrainian refugee children.